Vestibular & Balance Research
Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis – Mathieu et al. 2015
Conclusion: “The present meta-analysis demonstrates the promising potential of virtual reality-based treatment for peripheral vestibular disorders… The main criterion predicting treatment success and magnitude of symptoms improvement is the total time spent in virtual reality training…”
Long-term effects of vestibular rehabilitation and head-mounted gaming task procedure in unilateral vestibular hypofunction: a 12-month follow-up of a randomized controlled trial – Andrea et al. 2018
Conclusion: “Results suggest that head-mounted gaming home exercises are a viable, effective, additional measure to improve long-term vestibular rehabilitation outcomes”
Standards of Virtual Reality Application in Balance Training Programs in Clinical Practice: A Systematic Review – Grzegorz et al. 2019
Conclusion: “Overall, the comparison of VR interventions between conventional rehabilitation and no intervention exhibited significantly better results.”
Conclusion: “…VR exercises are equally effective compared to traditional balance training for both domains of application.”