Vestibular & Balance Research

Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis – Mathieu et al. 2015

Conclusion: “The present meta-analysis demonstrates the promising potential of virtual reality-based treatment for peripheral vestibular disorders… The main criterion predicting treatment success and magnitude of symptoms improvement is the total time spent in virtual reality training…”


Long-term effects of vestibular rehabilitation and head-mounted gaming task procedure in unilateral vestibular hypofunction: a 12-month follow-up of a randomized controlled trial – Andrea et al. 2018

Conclusion: “Results suggest that head-mounted gaming home exercises are a viable, effective, additional measure to improve long-term vestibular rehabilitation outcomes”


Standards of Virtual Reality Application in Balance Training Programs in Clinical Practice: A Systematic Review – Grzegorz et al. 2019

Conclusion: “Overall, the comparison of VR interventions between conventional rehabilitation and no intervention exhibited significantly better results.”


Virtual reality interventions for balance prevention and rehabilitation after musculoskeletal lower limb impairments in young up to middle-aged adults: A comprehensive review on used technology, balance outcome measures and observed effects – Sarah et al. 2019

Conclusion: “…VR exercises are equally effective compared to traditional balance training for both domains of application.”